Examples
Click & Catch
The following sample code demonstrates how we can create a simple click me and catch me mini game by applying the move animation effect on 2 different objects (image and button) to random locations on screen, when they have either been clicked on or when the mouse is over them.
/**********************************************
* FancyPants JavaScript demo: Click me and Catch me
**********************************************/
// Initialize and acquire FancyPants
fp = fp_init();
// Constants
X_BOUND = fp.w;
Y_BOUND = fp.h;
// Helper functions
function randValue(bound) {
return Math.floor(Math.random()*bound);
}
function moveObjToRandomLocation(obj) {
// Get new X & Y coordinate
s = obj.get("size");
newX = randValue(X_BOUND - s.w);
newY = randValue(Y_BOUND - s.h);
// Apply the move animation effect
obj.moveto({
dest: {x: newX, y: newY},
accel: true // optional
});
}
// Setup background image
bg = fp.image({
file: "./bg.png",
coord: {x: 0, y: 0},
size: {w: X_BOUND, h: Y_BOUND},
});
// Setup button
button = fp.button({
coord: {x: 10, y: 50},
size: {w: 100, h: 50},
text: "Click me!",
textStyle: "strong",
});
// Setup image (set coordinate to 0,50 and uses image's native size by ignoring the “size” parameter)
img = fp.image({
file: "./puppy.jpg",
coord: {y: 50},
size: {w: 200, h: 100},
});
// Perform an initial move effect after program starts up
moveObjToRandomLocation(button);
moveObjToRandomLocation(img);
// Perform subsequent move effect when button has been clicked on
button.addEventListener("change", function(evt_data) {
moveObjToRandomLocation(button);
});
// Perform subsequent move effect when mouse cursor is on top of the image
img.addEventListener("mouseIn", function(evt_data) {
moveObjToRandomLocation(img);
});
// Begin the FancyPants main loop
fp.begin();
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